I'm not sure if this has been done yet, but it's an idea...
If any of you have ever played BF1942's mod called Desert Combat, you should be familiar with their artillery system. It requires two people - a spotter (either a copilot in a helo or a sniper - someone acting as a forward observer), and the person directing the firing, usually sitting in mobile artillery like a howitzer on tracks. The FO calls in a fire mission, and a scope comes on the artillery's screen. With this you get about 120 seconds to make all the shots you can. However, you need to arc your ordinance correctly so it doesn't hit buildings, etc. This way artillery is user directed, more difficult to use (and therefore making it fairer), happens less often (which can be annoying when you get artied every 60 seconds or so on karkand). I just think artillery in this game is too easy - too point and click. By doing this you introduce - *gasp* - human error into the mix.
If any of you have ever played BF1942's mod called Desert Combat, you should be familiar with their artillery system. It requires two people - a spotter (either a copilot in a helo or a sniper - someone acting as a forward observer), and the person directing the firing, usually sitting in mobile artillery like a howitzer on tracks. The FO calls in a fire mission, and a scope comes on the artillery's screen. With this you get about 120 seconds to make all the shots you can. However, you need to arc your ordinance correctly so it doesn't hit buildings, etc. This way artillery is user directed, more difficult to use (and therefore making it fairer), happens less often (which can be annoying when you get artied every 60 seconds or so on karkand). I just think artillery in this game is too easy - too point and click. By doing this you introduce - *gasp* - human error into the mix.