this is not a complain, just some thing what came up when i play this map.
1. Sometimes you have those rounds as an USMC that the team isnt capable to capture not even 1 shitty Flag...why is this ? well the best reason to come up with is. Hotel flag....this is the point where the most killing come in to play by the famous GL fest....in place of thinking to throw down that flag lets kill mecs they keep spawning yihaaaaaaaaa GL moment. so the round ends in 10 minutes because 9 of the 16 players are using there M203 or GP30 to blow the shit out of eachother...the medics dont really mind they got a job to do to keep tubers alive (really good for ur Teamwork score) and de Support kits neither mind it (Dude This is golden points to get) so they dont care they lose the round they end up with a mass of kills....and i dont understand it really i dont. why not blow the shit out of mecs when ur about 5 or less meters from the flag to capture...and gets moving or is everyone to lazy to move there ass to the next flag to have a party there? well, i dont really bother it but sometimes its a waste of a round to play like that.
2. this can sound complaining but it isnt...because armors come in to play. Armors are realy important in Karkland if a team has all of the armor vehicules (mostly USMC ) they can win easy by storming to the flags with it. but you have those rounds (as an MEC) that the round gets dominated by one APC and one Tank...why? because there arent enough AT kits walking around...or they dont work together. so what you get: yep peope that are going to yell TankWhore, Spawnraper, tanknoob, etc etc. and 1 tank can be blown up by 3 rockets of an AT kit (depends if there isnt a engineer around or supply crate) if there is a Crate next to the tanks firts blow that one up to prevent that het get repaired. the best way to work together is creating an AT Squad. with 4 people 3 AT kits and 1 Support to give ammo. and use Voiceip or just force them to be close to eachother to get rid of that armor fag. C4 will also do, but you must do it so fast that mostly you fail by getting killed . the best way to get rid of Tanks with C4 is jihad jeeping , 70 % succes if u just ram ur vodnik into the armor. jumping out and press the button can fail if u take a bit more time.
Solutions to get rid of the Tanks in karkland is simple : 3 AT 1 Support in a squad and Co-operate together!
Or be a brainless Spec op with a Jihad feeling
3. MECS bouncing around at the USMC uncapable spawnpoints : well if ur a mec u dont really mind if its going good. but i think when mec is doing this kinda stuff they are just not thinking . 1 outta 5 times they win the round with it. they just go like a brainless idiot storming up that hill to tube, C4 hop or nading the shit outta of the what i call Whining USMC because they keep spawning there when meanwhile the rest of the team has been smart and conquered MEC Main Base (u know where there Arty, Satalite, UAV is ), train accident, and market . and they are doing perfectly fine while the mecs notice that there stupidity made them blind and seeing their life stocks draining like hell. and so they lost the round. so my advice is as an MEC just defend ur flags.
4. The punishments : ow this is really happening a lot in karkland.....what kind of punishments we have let's see...
* Teamplayers stupidity : driving in to your placed mines, saying sorry doesnt save ur score...they are just pissed off thats all.
* It,s Raining Nades : Well if u dont look carefully on ur mini map to see if there is any teamplayer in front of you ur just asking to get ur ass punished.
* Sniper worst nightmare : U have been shot, ur bleeding (1 health bar left) but ur on the roof with a claymore placed on top of it....then u hear the sound u just didnt wanted to hear ''GET FIRST AID HERE!'' and u hear him going up the stairs ! what to do what to do! well nothing it,s to late BLAM medic dead so in place to get first aid, u notice that ur 3th party insurance hasnt been paid.
there is a lot of punishing going around in karkland we cant solve it we can only say that we have to be carefull.
5. Commander commanding on the wrong way : we see a lot that they going into the APC or Tank and trying to kill and command at the same time this is really going wrong. he doesnt pay enought attention to his team and squads so the round turn out in a loss. the best way to command is as an Engineer so when ur toys getting blown up u can repair them urself . because its really a waste of Supplies to throw down on ur toys when u team needs it harder. when ur USMC use a humvee to get urself to ur arty when they have been blown up. and to kill sneaking mecs on long distances. but stay out of combat. and u have commanders that dont command but just want to have the 2x at the end of the round this are the commanders that doesnt give ur squads orders or the stuff the squad needs (UAV overflight, Arty Barrage, Supply drop) but the again the opesite problem for the commander. that squads dont do what u ask for like giving them an order to take over a Flag and they dont respond or say no, when i say no to a commander i show him we are bussy with something else (like getting another flag) . but alright that happens daily so....yep nothing to do about maybe giving the Right to disband the whole squad as an commander ?
so my final words are : i played to much karkland i know, i,m thinking about going to get a Wake Island fever. i wanted to go yesterday but EA serverlist only showed me 75 servers ? is there a new patch on the way or something or is EA messing around again?
1. Sometimes you have those rounds as an USMC that the team isnt capable to capture not even 1 shitty Flag...why is this ? well the best reason to come up with is. Hotel flag....this is the point where the most killing come in to play by the famous GL fest....in place of thinking to throw down that flag lets kill mecs they keep spawning yihaaaaaaaaa GL moment. so the round ends in 10 minutes because 9 of the 16 players are using there M203 or GP30 to blow the shit out of eachother...the medics dont really mind they got a job to do to keep tubers alive (really good for ur Teamwork score) and de Support kits neither mind it (Dude This is golden points to get) so they dont care they lose the round they end up with a mass of kills....and i dont understand it really i dont. why not blow the shit out of mecs when ur about 5 or less meters from the flag to capture...and gets moving or is everyone to lazy to move there ass to the next flag to have a party there? well, i dont really bother it but sometimes its a waste of a round to play like that.
2. this can sound complaining but it isnt...because armors come in to play. Armors are realy important in Karkland if a team has all of the armor vehicules (mostly USMC ) they can win easy by storming to the flags with it. but you have those rounds (as an MEC) that the round gets dominated by one APC and one Tank...why? because there arent enough AT kits walking around...or they dont work together. so what you get: yep peope that are going to yell TankWhore, Spawnraper, tanknoob, etc etc. and 1 tank can be blown up by 3 rockets of an AT kit (depends if there isnt a engineer around or supply crate) if there is a Crate next to the tanks firts blow that one up to prevent that het get repaired. the best way to work together is creating an AT Squad. with 4 people 3 AT kits and 1 Support to give ammo. and use Voiceip or just force them to be close to eachother to get rid of that armor fag. C4 will also do, but you must do it so fast that mostly you fail by getting killed . the best way to get rid of Tanks with C4 is jihad jeeping , 70 % succes if u just ram ur vodnik into the armor. jumping out and press the button can fail if u take a bit more time.
Solutions to get rid of the Tanks in karkland is simple : 3 AT 1 Support in a squad and Co-operate together!
Or be a brainless Spec op with a Jihad feeling
3. MECS bouncing around at the USMC uncapable spawnpoints : well if ur a mec u dont really mind if its going good. but i think when mec is doing this kinda stuff they are just not thinking . 1 outta 5 times they win the round with it. they just go like a brainless idiot storming up that hill to tube, C4 hop or nading the shit outta of the what i call Whining USMC because they keep spawning there when meanwhile the rest of the team has been smart and conquered MEC Main Base (u know where there Arty, Satalite, UAV is ), train accident, and market . and they are doing perfectly fine while the mecs notice that there stupidity made them blind and seeing their life stocks draining like hell. and so they lost the round. so my advice is as an MEC just defend ur flags.
4. The punishments : ow this is really happening a lot in karkland.....what kind of punishments we have let's see...
* Teamplayers stupidity : driving in to your placed mines, saying sorry doesnt save ur score...they are just pissed off thats all.
* It,s Raining Nades : Well if u dont look carefully on ur mini map to see if there is any teamplayer in front of you ur just asking to get ur ass punished.
* Sniper worst nightmare : U have been shot, ur bleeding (1 health bar left) but ur on the roof with a claymore placed on top of it....then u hear the sound u just didnt wanted to hear ''GET FIRST AID HERE!'' and u hear him going up the stairs ! what to do what to do! well nothing it,s to late BLAM medic dead so in place to get first aid, u notice that ur 3th party insurance hasnt been paid.
there is a lot of punishing going around in karkland we cant solve it we can only say that we have to be carefull.
5. Commander commanding on the wrong way : we see a lot that they going into the APC or Tank and trying to kill and command at the same time this is really going wrong. he doesnt pay enought attention to his team and squads so the round turn out in a loss. the best way to command is as an Engineer so when ur toys getting blown up u can repair them urself . because its really a waste of Supplies to throw down on ur toys when u team needs it harder. when ur USMC use a humvee to get urself to ur arty when they have been blown up. and to kill sneaking mecs on long distances. but stay out of combat. and u have commanders that dont command but just want to have the 2x at the end of the round this are the commanders that doesnt give ur squads orders or the stuff the squad needs (UAV overflight, Arty Barrage, Supply drop) but the again the opesite problem for the commander. that squads dont do what u ask for like giving them an order to take over a Flag and they dont respond or say no, when i say no to a commander i show him we are bussy with something else (like getting another flag) . but alright that happens daily so....yep nothing to do about maybe giving the Right to disband the whole squad as an commander ?
so my final words are : i played to much karkland i know, i,m thinking about going to get a Wake Island fever. i wanted to go yesterday but EA serverlist only showed me 75 servers ? is there a new patch on the way or something or is EA messing around again?